
How to Make a Music Video with AI Tools 2026
Make a music video with OiiOii using a song or lyrics, three supported MV modes, reviewed storyboards, automatic lip-sync and editable lyric subtitles.
Making a music video with AI in 2026 is less about finding the right tool and more about running the right sequence. On OiiOii that sequence is: bring the song, choose a mode, review the proposed plan, design your characters, generate the shots, fix the subtitles, assemble and export.
This guide is the project-management view of that: how to plan it, what each stage costs you in attention, and where the decisions become irreversible. Product behaviour follows the team's confirmation dated 14 October 2026.
Before you start

Photo by Daniil Komov on Unsplash
Our step-by-step guide explains how to make an AI music video.
You need an OiiOii membership and the song, in one of three forms: an uploaded file, a music link, or lyrics the system generates the song from. Link import covers Suno, Udio, SoundCloud, Stable Audio, Riffusion, Spotify, Bandcamp, Audiomack, YouTube and TikTok as inputs for music you already hold.
Three project constraints shape everything downstream, and all three are easier to accept at the planning stage than to discover at delivery:
- Shots run 4 to 30 seconds each at 1080p. A full song is a multi-shot project, assembled automatically by story anime.
- Aspect ratio is chosen before generation. Export does not create alternative platform framings from a finished video. Two destinations means two sets of generations.
- Audio is generated, not mixed. No manual score, voiceover or sound effects, no volume or mixing control, no placeholder-then-final workflow.
Step 1: Write the one-sentence brief
Before anything else, say what the video is about in a single sentence. Not the look, the subject. "Two friends drive through a city at night and do not talk about the thing that happened."
Starting from words rather than audio? See the AI tools that generate a music video from lyrics.
Everything downstream is a test against that sentence. Projects without one generate attractive shots that do not accumulate into anything, and the problem only becomes visible at assembly, which is the most expensive place to discover it.
Step 2: Choose the mode
Three modes are available: Narrative, Visual FX and Performance.
We answer whether AI can make a music video for your song in a separate guide.
Narrative suits songs with people and events in the lyrics. Visual FX suits impressionistic or texture-led tracks where a literal story feels imposed. Performance suits songs built around a voice and a presence.
This is the highest-leverage decision in the project and the one most often made by default. Read your lyric sheet, test it against the three, and choose deliberately.
Step 3: Plan the shot list before you generate anything
Count the shots. A three-minute song at an average of eight seconds a shot is in the region of twenty generations, plus the character and scene design those shots reference, plus revisions.
To try it yourself, open OiiOii's AI music video generator.
Then decide which sections of the song get distinct visual treatment. Verses and choruses that look identical are the most common structural flaw, and the fix lives here, in planning, not in shot prompts.
Finally, decide the aspect ratio. Widescreen, vertical, or both, and if both, accept that you are budgeting two productions.
Step 4: Review the proposed plan
The system parses the song and generates a plan. You adjust it before the shots are produced.
For the bigger picture, read our overview of ByteDance's Seedance 2.5 for AI video generation.
Read it against your one-sentence brief. Does each section advance it? Is anything being illustrated too literally? Does the structure of the plan match the structure of the song?
This review costs you fifteen minutes. The equivalent correction after generation costs the generations. On a twenty-shot project that difference is the whole revision budget.
Step 5: Design characters and scenes as assets
Generate the performer, the characters and the key locations first, as assets, and reference them in every shot.
This is the mechanism that holds identity across a three-minute piece. Describing a character inside each shot prompt drifts, and drift across twenty shots is very visible. Describe them by what identifies them at a glance: silhouette, hair, the cut and colour of what they wear.
The IP Designer designs IP characters and does not perform infringement checks. OiiOii emphasises original, brand-safe output and character and logo consistency; reviewing your reference material and its usage rights remains yours to do.
Step 6: Generate the shots
Each shot is a prompt covering subject, action, camera, setting and mood, with assets referenced and stable details named. Choose a duration that fits the action, not the maximum.
Seven agents handle the work across the project: Art Director, Scriptwriter, Scene Designer, IP Designer, Character Designer, Storyboard Artist and Sound Director. The system assigns tasks, and you can address one by name for a specific revision. The roster is fixed, so an unmet need is a more specific creative request rather than a new agent.
Where a visual beat must land on a particular moment, timestamped instructions are supported and precise, within the shot's duration.
Watch each result completely before reacting, then change one thing per regeneration and log what the change did.
Step 7: Subtitles
Automatic lyric subtitles are supported with song alignment, and text, font, appearance timing and position are all editable.
Check alignment against the vocal in dense sections, and place the text where it does not sit across a face. Both are quick edits and both are routinely skipped.
Editable subtitle timing is not a beat grid. There are no beat markers, four-or-eight-bar cut tools, tempo maps or manual time grids in the product. Timestamp prompting and subtitle timing are the timing controls that exist.
Step 8: Assemble and export
The editing stage supports reordering shots, trimming durations and compositing. Local region editing corrects part of a shot without regenerating the whole thing, and green screen and white model editing are supported. On a twenty-shot project, local editing is usually the difference between finishing inside budget and not.
Transitions, colour grading and added effects are not editor functions. A cut that reads as a transition comes from how shots were described and ordered. If your finish genuinely requires a grade and effects pass, that is traditional post-production afterwards, outside the product.
Lip sync is automatic throughout, with no manual mouth shape or phoneme editing; a sync you dislike is a revision request rather than a manual fix.
Budgeting the project
Credits are deducted on task complexity: number of storyboard shots, image generation, model type and video duration. For a music video, shot count dominates.
Build the budget as: character and scene design, plus the shot list, plus a revision allowance of at least a third. Music videos attract revision because the fit between a shot and a lyric is a matter of taste and you will change your mind. A project costed with no revision allowance runs dry near the end, which is the worst place for it to happen.
The pricing guide converts the plans into a cost per hundred credits, and the pricing page has current terms. Free platform rewards exist but are rewards rather than a free tier, and their amounts follow campaign rules that change.
Common failures and their real causes
Verses and choruses look the same. A planning failure, fixed in the plan review.
The performer changes between shots. Characters were described per shot instead of generated as assets.
The video is pretty and says nothing. No one-sentence brief, or the brief was never used as a test.
Half the shots got regenerated. Usually one element was wrong in otherwise good shots, and local region editing was not used.
The wrong aspect ratio. Decided at export instead of at planning. Unfixable without regenerating.
A project plan you can copy
Here is a three-minute music video planned the way it should be, before a single generation.
The brief, one sentence. Two friends drive through a city at night and do not talk about the thing that happened.
The mode. Narrative. People, a journey, an unspoken subject.
The structure map. Write the song's sections down the page and decide the visual treatment of each before anything else.
| Section | Treatment |
|---|---|
| Verse 1 | Interior of the car, close, static camera, sodium street light |
| Chorus 1 | Exterior wide, the car small in the frame, slow tracking |
| Verse 2 | Interior again, same framing as Verse 1, one friend asleep |
| Chorus 2 | Exterior wide, different road, same treatment as Chorus 1 |
| Bridge | Stopped at a garage, both outside the car, cold fluorescent light |
| Final chorus | Exterior wide, dawn beginning, same treatment, new light |
That table is the single most valuable artefact in the project. It guarantees that verses and choruses differ, that repeats rhyme with each other, and that the bridge is the only section that breaks the pattern. None of that is achievable by writing individual shot prompts and hoping.
The assets. Two characters, the car interior, two exteriors, the garage. Five or six image-generation tasks before any video.
The shot count. Three minutes at an average of eight seconds is roughly twenty-two shots.
The revision allowance. At least a third on top. Music videos invite revision because the fit between a shot and a lyric is subjective, and you will change your mind at least four times.
The format decision. Landscape, vertical, or both. If both, the whole plan above happens twice, because aspect ratio is chosen before generation and export does not reformat a finished video. Deciding now is the difference between a doubled budget and a doubled surprise.
Where music video projects actually fail
The structure was never planned. Twenty-two shots generated one at a time produce twenty-two moments and no shape. The table above is the fix and it costs nothing.
The character drifted. Characters were described in each prompt instead of generated as assets and referenced.
The budget had no revision line. The project ran dry at shot eighteen, which is the worst possible place.
The wrong format. Discovered at delivery, when it was an entire second production rather than a setting.
The concept depended on bar-accurate cutting. There is no beat grid, no four-or-eight-bar cut tool, no tempo map and no manual time grid. Timestamp prompting places described beats precisely within a shot and subtitle timing is editable, but a concept built on structural cutting needs to be checked against that before you start.
Frequently asked questions
How many shots does a three-minute video need?
Around twenty to twenty-five at typical shot lengths, plus the design work they reference and a revision allowance.
How long can each shot be?
Four to 30 seconds. Longer pieces are assembled automatically from multiple storyboard shots.
Do I need the finished song first?
No. Lyrics alone work; the system can generate the song. An uploaded track or a supported music link also works.
Which modes are available?
Narrative, Visual FX and Performance.
How do I stop the verses and choruses looking identical?
Decide the treatment per section in a structure map before generating, and apply one consistent differentiator such as scale, light or camera movement.
How do I keep the characters consistent?
Generate each as an asset and reference it in every shot.
Can I edit subtitle timing?
Yes, along with the text, font and position. Automatic lyric subtitles with song alignment are supported.
Can I cut on the beat?
Not with a beat grid. Use timestamped prompting within shots and accept that bar-accurate editing is outside the workflow.
Can I add my own sound effects or mix?
No. Audio is generated, with no manual score, voiceover or sound effect placement and no volume or mixing control.
Can I grade the final video or add transitions?
Not in the editor, which handles shot order, trimming and compositing. That is a traditional post-production step afterwards.
What resolution is the output?
1080p currently, with 10-bit built in rather than switchable.
Can I make a vertical version from the finished video?
No. That is a second set of generations, decided at planning time.
Who checks for IP problems?
You do. The IP Designer designs IP characters and does not perform infringement checks.
Next steps and official resources
Produce one verse and one chorus first, around forty seconds. Every lesson in this guide shows up in that section, at a fraction of a full song's cost, and nothing you learn there has to be unlearned later.
For the lyrics-only starting point, see how to make a lyric video with AI. For animated music videos specifically, see how to make an animated music video with AI. For the platform overview, see the OiiOii workflow overview.
Product details in this guide follow the product team's confirmation dated 14 October 2026; promotional rewards can change.
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2026/08/12


